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AbilityBench

Response-code conflict

Simon task: the position you were told to ignore

A square or a circle appears to one side of a center mark. The shape decides the key — F for a square, J for a circle — and the side is irrelevant, unmentioned in the instructions and balanced across the run. It slows you down anyway on the trials where the shape landed on the opposite side to the hand that answers it, and 80 trials are enough to put a number on that. The result also cuts your own trials into three speed bins, because where the cost sits in the distribution is what separates this from a Stroop effect. Free, no account, about three minutes.

  • 100% free
  • No signup
  • 80 scored trials
  • Effect split by speed
  • No color in the stimulus

A square or a circle appears, off to one side of a center mark. Press F for a square and J for a circle. Where it appeared is not part of the question and you are not asked to do anything with it — and it will still cost you time on the trials where the shape landed on the wrong side for the hand that answers it.

That example corresponds: a square is answered with F, F is the left hand, and the square is on the left. Move the same square to the right of the mark and nothing about the correct answer changes — only the time it takes you.

What the run consists of

Stimulus
one square or one circle, off-center to the left or the right of a fixed mark
Relevant
the shape, and only the shape
Ignored
the side it lands on, which is balanced across the run and predicts nothing
Keys
F for a square, J for a circle — the same mapping every run, so two sittings can be compared
Trials
80 scored, 20 in each shape-and-side cell, with a pause after 40
Timing
500 ms mark, a gap drawn between 300 and 800 ms, then the shape until you answer or 1500 ms passes
Void
a press inside 150 ms of the shape, a press before it, and any trial the tab spent in the background

Keep your eyes on the center mark rather than chasing the shape. The effect is about a position you did not look at; a run spent hunting the shape with your gaze is measuring eye movements instead.

How to run the Simon task

One arbitrary mapping, one irrelevant position, and a distribution at the end rather than a single average.

  1. Learn which shape belongs to which hand

    F answers a square and J answers a circle. That pairing is arbitrary on purpose — there is no reason a square should belong to the left hand, and the arbitrariness is what makes the position able to interfere at all. Eight untimed practice trials with a verdict after each one will put it in your fingers; the mapping is the same on every run of this page, so a second sitting is comparable to the first.

  2. Watch the center mark, not the shape

    The mark stays on screen for the whole trial and the shape lands 28% of the field's width to one side of it. Keeping your eyes on the mark is what makes the position unattended, which is the condition the effect is defined under; a run spent flicking your gaze towards each shape is measuring saccades and will produce a smaller number for the wrong reason. Both shapes are drawn in the same dark gray and matched for area, so nothing but the position differs between sides.

  3. Read the effect, then read where it lives

    The headline is non-corresponding minus corresponding in milliseconds, with a 95% interval on that one difference. Underneath it, your correct trials in each condition are sorted and cut into thirds, and the cost is recomputed inside each third. A cost that falls from your fastest third to your slowest third is the published signature of this task; a single mean hides that shape completely, which is why almost every online version of this paradigm is reporting half a result.

Technical specifications

Trials80 scored, 20 in each shape-by-side cell, which comes to 40 corresponding and 40 non-corresponding. Eight optional practice trials precede them and enter no figure
Relevant dimensionShape — a square or a circle, drawn in one dark gray and matched to within 1% on area so neither is the visually louder one
Irrelevant dimensionHorizontal position, 28% of the field width either side of a fixation mark that stays visible for the entire trial. Left and right are exactly balanced and the side predicts nothing about the shape
ResponseF for a square, J for a circle, read by physical key position rather than by the printed character. The left-hand and right-hand codes those two keys carry are what the stimulus position collides with — remove the spatial response and the effect disappears
Trial structure500 ms fixation, a blank interval drawn uniformly between 300 and 800 ms, then the shape for up to 1,500 ms or until a key lands, then 400 ms blank. One pause after trial 40
Distribution analysisCorrect trials in each condition are sorted and cut into three rank-matched bins, and the cost is recomputed inside each. It needs at least six correct trials on each side of the contrast or the table is withheld rather than shown thin
Void trialsA press within 150 ms of the shape appearing, a press that arrives while only the mark is up, and any trial during which this tab lost the foreground. Interrupted trials rejoin the queue so the block still runs to 80
Reference figure20-60 ms — Simon & Rudell (1967), Auditory S-R compatibility: The effect of an irrelevant cue on information processing, Journal of Applied Psychology. The original demonstration was auditory rather than visual, so the span is quoted beside your number and never converted into a position among other people

Frequently asked questions

If the position is irrelevant, why does it slow me down?

Because your two hands are themselves a left and a right, and the shape's position starts activating the hand on its own side before the shape has been identified. The instructions can tell you to ignore where something appeared; they cannot stop a stimulus on the left from priming a left-hand press, because that link is not something you set up when you read the instructions. On corresponding trials that automatic pull happens to point at the correct key and you are slightly faster; on non-corresponding ones it points at the wrong key and has to be overruled.

Would the effect survive if I answered with two keys stacked vertically?

It would shrink or vanish for horizontal positions, which is the cleanest demonstration that the conflict is in the response rather than in the stimulus. The interference requires an overlap between the dimension being ignored and the dimension the answer is expressed on: a shape on the left conflicts with a right-hand press because both are horizontal codes. Take the horizontal code out of the response — two keys one above the other, or a spoken answer — and there is nothing for the position to compete with, even though the display has not changed at all.

Why is the effect smaller on my slow trials?

Because the pull from the position is fast and short-lived, and it has faded by the time a slow response is made. The usual account is that a stimulus off to one side automatically activates the hand on that side, that activation decays over a couple of hundred milliseconds, and a controlled decision based on the shape arrives afterwards and either agrees with it or has to override it — so a response that happened quickly caught the automatic pull at full strength and a response that took longer met it already dissipating. Sorting your own trials by speed and recomputing the cost in each third is how that gets shown, and it is the analysis on this page that a single average cannot produce.

Is this the same as testing left-right reaction time?

No, and the difference is what makes it a task at all. A test of spatial compatibility asks you to respond to where something is — press the key on the side the light appeared — and measures how much faster that is than a crossed mapping. Here the position is never the question; the shape is, the position is not mentioned in the instructions, and the position is balanced so it carries no information about the answer. Any page that asks you to press the side a stimulus appeared on has built a compatibility test and labeled it with this paradigm's name.

Why shapes rather than colored squares?

Because a hue-based version would exclude visitors with a color vision deficiency from a task that has nothing to do with color, and it would buy nothing in return. The relevant dimension only has to be arbitrarily mapped to two keys; a square and a circle satisfy that exactly as well as red and green do. The original demonstration did not use color either — it was auditory, with a spoken word arriving in one ear or the other, and the visual version with a stimulus off to one side of a screen is a later adaptation that inherited the name.

Does the number mean anything about how impulsive I am?

No. Essentially everyone shows a correspondence cost, its size varies a good deal between two sittings of the same person, and there is no published distribution collected through a browser to place a single run against. What the eighty trials can honestly support is a comparison of you with yourself: the same page, the same machine, a week apart, or the shape of your effect across the three speed bins against the published direction. Anything stronger than that would need a supervised administration and a standardization sample, neither of which a web page has.

Two conflicts that look identical and are not

The original demonstration in 1967 had nothing on a screen. Participants heard the word “left” or “right” arriving in one ear or the other and were told to respond to the word, with the ear it came through carrying no information at all — and responses were slower when the ear disagreed with the word. Everything since, including the version on this page, is an adaptation of that idea to a stimulus sitting off to one side of a display, which is why a page presenting two squares on a screen owes its readers a note that this is the visual variant. The span of costs reported in the literature is 20-60 ms, per Simon & Rudell (1967), Auditory S-R compatibility: The effect of an irrelevant cue on information processing, Journal of Applied Psychology, and it is noticeably smaller than the figures quoted for color-word conflict — a fact that gets read as the two tasks being the same phenomenon at different strengths, which is the mistake this page exists partly to correct.

The useful way to tell conflict paradigms apart is to ask which pair of things actually overlaps. In a color-word task the ignored property is a feature of the object being identified and it competes at identification: the word and the ink are two answers to the question “what color is this,” and the wrong one arrives first because reading is more practiced than naming. Here the ignored property is not an answer to the question at all. It is not a shape, it does not appear in the instructions, and no key on the keyboard is labeled with a position. What it overlaps is the response set — the fact that one key is operated by the left hand and the other by the right — and that overlap is created by the answering arrangement rather than by the display. Kornblum, Hasbroucq and Osman (1990), Dimensional overlap: cognitive basis for stimulus-response compatibility — a model and taxonomy, Psychological Review, sorts conflict tasks by exactly this question and puts the two in different families.

The evidence that the split is more than bookkeeping is in the distributions, and it is the reason this page bins your own trials instead of reporting one average. Sort a person’s correct responses from fastest to slowest and recompute the cost within each slice, and the two paradigms move in opposite directions: the correspondence cost is at its largest among the fast responses and fades among the slow ones, while a color-word cost grows as responses lengthen. Pratte, Rouder, Morey and Feng (2010), Exploring the differences in distributional properties between Stroop and Simon effects using delta plots, Attention, Perception & Psychophysics, puts the two side by side. Two effects generated by one mechanism could not have opposite shapes, and a page that averages either of them into a single millisecond figure has thrown that away. Twenty trials to a bin is far too thin to make a claim about one person, which the result panel says where it says it — but the shape is visible often enough to be worth showing, and it is the reason to run the Stroop test on the same machine and compare. A third arrangement, where the distraction is neither part of the object nor part of the response but simply sits next to the target, is the flanker task. Conflict of a slower and more deliberate kind — a rule that changes without warning — is the Wisconsin card sorting test, speeded symbol matching with no conflict in it at all is the digit symbol substitution test, and the classic pen-and-paper switching task is the trail making test.

A reaction time here is the interval between the frame that painted the stimulus and the timestamp the browser attached to your key, both read from the same monotonic clock. What neither can see is the display pipeline behind it, so on a 60 Hz screen roughly 16 ms of every figure below is the machine rather than you. That is the timing floor: two numbers closer together than that are the same number, and this page reports no precision it cannot support.

This is a measurement exercise, not a clinical assessment. It reports what you did on this page against a stated reference and nothing more — it cannot establish an attention condition, an impulse-control problem or a motor disorder. Only a qualified professional, working with more than a browser, can make that judgment.

What this page keeps of your 80 trials

Every number on this page is worked out by JavaScript running in the tab you are reading it in. Your answers, your reaction times and your score are never uploaded, logged or kept — which is also why the test carries on working after you disconnect from the network, and why nothing here can be held back behind an email address.

Nothing survives the tab. Each trial’s shape, side, key and timestamp sit in an array in this page’s memory, get read twice — once for the headline difference and once for the three speed bins — and vanish on close or reload. No storage is written and no request is made, which is also why the effect and its bins have to be copied out if you want to compare them with a run next week.